By Robertson Allen
America’s electronic Army is an ethnographic research of the hyperlink among interactive leisure and army strength, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising firms, and an array of security contracting businesses that labored to provide the legit U.S. military game, America’s Army. Allen uncovers the equipment wherein gaming applied sciences corresponding to America’s military, with army investment and topics, interact in a militarization of yank society that constructs all people, even nonplayers of video games, as digital squaddies to be had for deployment.
America’s electronic Army examines the army’s hope for “talented” infantrymen in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital opponents; tensions over most sensible practices in army recruiting; and the occasionally overlapping cultures of players, video game builders, and soldiers.
Allen finds how binary categorizations comparable to soldier as opposed to civilian, warfare as opposed to video game, paintings as opposed to play, and digital as opposed to actual develop into blurred—if no longer damaged down entirely—through video games and interactive media that mirror the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen
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